Friday, July 29, 2016
Movies How its Done?
so if we show our brain image in every 1/24 th of a second we will see it as animated. So in computer where is the images comes from. As you know we can store images as series of pixels and can have array of these series of pixels stack one after the other. giving us a series of images one after the other. and player is able to call them in a given rate and draw them to display like 1/24 th of a second so we will see a series of images in front of us and our brain will think it is continues and let us see the movie.
it will take a lot of space to keep a movie in row form, since it is a series of image so compression is done. some of the images are removed and images also get compressed like you know in jpg or gif so it will reduce the size of the movie dramatically. With this quality also degraded but we get to see a nice movie.
for instance a movie on 1 hour will take 60X60 seconds and that is 60X60X24 frames. If it runs 24 images for seconds (which is called frame rate) and if the size of the image, that is width and height of the movie is 800X600 i.e. 800 pixels wide and 600 pixels in hight, then it will take 800X600X3 number of bytes since each pixel take 3 bytes to represent the colors RGB one for red one for Green one for Blue so to store whole movie it will take 60X60X24X800X600X3 bytes i.e. 124416000000 bytes or 115GB which is not the best to store in hard disks so it is compressed to something like 1.5 GB to save space. by methods like MPEG4
Thursday, July 28, 2016
How to bridge windows 2008 Server
Enable and Configure NAT
- In the RRAS MMC snap-in, expand Your Server Name. If you are using Server Manager, expand Routing and Remote Access.
- Expand IPv4, right-click NAT, and then click Properties.
- If you do not have a DHCP server on the private network, then you can use the RRAS server to respond to DHCP address requests. To do this, on the Address Assignmenttab, select the Automatically assign IP addresses by using the DHCP allocator check box.
- To allocate addresses to clients on the private network by acting as a DHCP server, in IP address and Mask, configure a subnet address from which the addresses are assigned. For example, if you enter
192.168.0.0
and a subnet mask of255.255.255.0
, then the RRAS server responds to DHCP requests with address assignments from 192.168.0.1 through 192.168.0.254. - (Optional) To exclude addresses in the configured network range from being assigned to DHCP clients on the private network, click Exclude, click Add, and then configure the addresses.
- To add the public interface to the NAT configuration, right-click NAT, and then click New Interface. Select the interface connected to the public network, and then clickOK.
- On the NAT tab, click Public interface connected to the Internet and Enable NAT on this interface, and then click OK.
- If you want to add additional public addresses assigned to this interface or configure service and port mappings to computers on the private network, see IPv4 - NAT - Interface - Properties Page.
- To add the private interface to the NAT configuration, right-click NAT, and then click New Interface. Select the interface connected to the private network, and then clickOK.
- On the NAT tab, click Private interface connected to private network, and then click OK.
Additional references
- Network Address Translation (http://go.microsoft.com/fwlink/?linkid=140619)
- Configuring RRAS
Monday, July 25, 2016
Monday, July 4, 2016
Operating system
These programs consist how to handle details like hardware how to send your report to printer i.e. instruction on printer how to print and sound instruction to play sound and instruction on display so they can be displayed correctly multi-tasking is a dream they never even thought of and computers are assign single task. With the change of the hardware the software have to be change to adapt the needs of it.
Then people began to develop common platform to a compute that will manage hardware (takes care of how to handle and send instructions) and also resource management which make image of operating systems. The other software could be run on these systems depending on them so they need not to worry about the hardware or resource management tie OS did it for them. But still the OS depend on hardware and each machine have to be coded OS separately
With this things like DOS (Disk Operating system emerge) and a smart guy call bill gate had the chance to get hold of one of this he buy the system with the cording from the developer and did something miraculous, he separate the operation of hardware form the operating system so you have need not to code entire OS but the parts specifically handle that hardware which you may know now as drivers with this OS could run on multiple computers with minimum change OS are built to multi task, that is more than one process could run on single machine this is achieved by dividing time across different processes a few millisecond on process 1 and then few on process 2 then again few on 1 so on. It also handle resource management i.e. how they are shared among processes and also have mechanisms like deadlocks prevention that handle the conflicts of the resource with process. There is file manager that manage files you do not need to access hard disk directly OS do it for you so you only have to tell OS what you have to do (not how you need to do it) and OS will do it for you.
With the CLI (Command line Interface OS) we have come very far and now we have GUI(Graphical User Interface) Operating systems and many more facilities that you ever need.
for more info
https://en.wikipedia.org/wiki/Operating_system
Wednesday, June 8, 2016
Sunday, May 8, 2016
Subjects I studyed at SLIIT
Semester 1
1. Information Systems
2. Computer Fundamental
3. Mathematics for Information Technology
4. Software Technology I (Java/OOP)
5. Business English & Communication Skills
Semester 2
6. Computer Architecture
7. Data Communication & Computer Networks I (Theory)
8. Database Management System I(RDBMS - Concepts)
9. Introduction to Programming Environment (C++/UNIX)
10. Software Technology II (Data Structures Java)
2nd year
Semester 1
11. Software Engineering I (theory)
12. Data Communication & Computer Networks II (theory)
13. Internet Technology Applications
14. Systems Programming Design (Perl/CGI)
15. Probability & Statistics
Semester 2
16. Computer Graphics & Multimedia (Photoshop/Coral Draw, Moho, 3Ds Max)
17. Software Engineering II (DFD / Data Dictionary)
18. Design & Analysis of Algorithms
19. Database Management system II (RDBMS - with systems like MS SQL Server, Sybase, Informix)
20. Information Technology Project I (2nd year Project)
3rd Year
Semester 1
21. Software Engineering III(UML)
22. Project Design & Management
23. Operating Systems (the concept of making an operating system, how operating systems do it)
24. Advanced Graphics & Visualization (How graphics work, the theory behind them. and GTK+, OpenGL Graphics Programming)
Semester 2
25. Data Communication & Computer Networks III (includes Configuring Cisco Routers and Switches)
26. Database Management System III (ORDBMS-Object-Relational Database Management System (ORCLE))
27. Distributed Computing / CORBA
28. Software Engineering Tools & Metrics
4th Year
29. Comprehensive Design & Analysis Project (4th year Project) - one year project (2 semesters)
30. IT Project Management (how to Manage IT Projects How to plan, what are risks and how to manage them, things that a Project Manager Needs to Know)
31. Artificial Neural Networks (AI)
32. Data Communication & Computer Network IV (Network Programming)
33. Parallel Computing
34. Network Security
Saturday, May 7, 2016
Vector Graphics & Raster Graphics
Thursday, May 5, 2016
Image, how it is done?
As you all know computer run on binary that is true of false, 0 or
1, presence or absence of a current so on so how a system that works on binary
show images to screen the secret is in how it handles graphics itself.
See computer handle graphics by combining 3 different colors
namely Red, Green and blue, different intensity of this create different
brightness of color. In computer each of this colors a byte is allocated and it
resembles the intensity of its value. so there is 1 byte for red 1 byte for
green and 1 byte for blue and all together 256 X 256 X 256 colors since byte
has position of 0-255 in binary all 256 colors this is known as 24-bit color
since each color is represented by 24 bit 8 for red, 8 for green and 8 for
blue.
When you want to display in monitor or other device for example
CRT there is 3 guns that fire electrons associate with 3 colors so when you
pass a color code to CRT it takes the red value and fire red gun to that
intensity and get the green value and fire it in that intensity and get the
blue value and fire in that intensity and combination of this intensity when
hit to monitor screen display the appropriate color
In LCD there are three crystals for pixel that when turn give one
of each color (Red, Green or Blue) So when you pass the color code to LCD it
turns it according to the value of the Red for Red crystal Blue for Blue
Crystals and Green for Green Crystal
In LED there are there are 3 LED for pixel which is for Red, Green
and Blue each can be lit to different intensity. When color code pass to this
monitor it take the red value and lit the red to that intensity, take the green
value and lit it to that intensity and take the blue value and lit is to that
intensity.
So how and image file contain an image. Well images are consisting
of set of pixels each having Red, Green and blue values they are tiny dots of a
color that taken together makes a whole image. Image has width and height which
defines how many pixels are across and how many from top to bottom so image
file consists of two parts a header which consist the width and height of this
image and also compression details if any and data part which consist of actual
data that is the RGB (Red, Green & Blue) values of the pixels which stored
at one after another in 3 bytes
When you say BMP image or bitmap image of color 24 this is the
case, all data are row and not compressed but when it comes to GIF, JPG or PNG
it is little different since the image is compressed. there are many ways to compress
an image but all use same principle it uses a color pallet and use that
information store data in image file
If you have 8-bit pallet you can have 256 positions so all
together will have 256 colors which will be stored in head section of the file.
In data all the colors are approximated to one of these 256 colors and now
since we have only 256 colors in the image we can represent it in 1 byte that
is 8 bit not 3 bytes (24 bits) so the size is reduced 3 times and if you have
color value of 00000010 for data value it means it is the third color (since
00000000 is the first) of the color pallet which will store RGB Values
accordingly so in third position of color table it may have color 11000010
00100000 00100000 mapped to it so get this color and use it whenever you see
00000010 at the data section which is simple. Also there are other compression
algorithms like Huffman which use different methods to create color tables so
altogether the size of the image is reduced greatly
so if you have a picture which consist of 800 X 600 pixels it will require 800
X 600 X 3 bytes of information to store it in raw, but by using color
compression and pallets it can be reduced to 1/3-1/4 of its original size that
is why GIF, JPG and PNG files are reduced in size compared to raw BMP. this
method of compression is known as lossy Compression since some Colors of the
image are replace to a common color so small variation of colors are removed
which in turn degrade the quality of the image.
In compression there are two types lossy and lossless lossy is
applied to images sounds and movies in this some data is approximated or
removed so the size is less this degrade the quality of the image or sound but
you get a compact file. The other one is lossless compression, which compress
the file and can be uncompressed to original state. the programs you use zip,
rar or 7 zip is of example for this.
also there are 1 bit or 2 color which is black and white, 2 bit or four color,3
bit or 8 colors and 4-bit color 8 bit and 16-bit color all use to compress an
image, in 1-bit color, color is represented in one bit in data 1 or 0 in 2-bit
color it is represented in 2 bits in data that is 00 01 10 11 in 4 bit there
are 16 colors and so on. There is also 24 bit color images which consists of
all colors RGB. These images have different way of compression in header
section there are more than width and height. It consist of extra information
like compression method color table if any etc…when you use 24 bit color you
cannot use color tables the images data is compressed by a compression method
like Huffman and the encoding table is added at the header.
in PNG and GIF there are transparency too that is you have an
image and background is transparent or semitransparent for this to happened you
need to add a transparent amount as 4 the byte so image with transparency has
RGBA or RGB alpha which say how trance parent it is. Also some trans parent
images have a transparent color so anything of that color will consider as
transparent, for example if black is set as the transparent color then all
places with black will be shown transparent. So if you have RGBA then you will
have an extra alpha value so now pixel is displayed as 1 for red 1 for green 1
for blue and 1 for alpha or transparency so there is 4 bytes for that not 3
which make these image have more bytes that is why some PNG files size is more
than JPG even the image is the same.
you can zip an image to compress it to send via email but it does not count as
image compression some software use methods like zip to compress whole image so
it can be send via email it is a different story